AI Insights · Timothy · April 2022
Top 5 iOS Match 3 Games in the US - Q1 2022
In Q1 2022, the top Match 3 games on iOS in the US showed varied performance trends in weekly downloads, revenue, and active users. Here’s a look at how these games fared.
In Q1 2022, the top Match 3 games on iOS in the US showed varied performance trends in weekly downloads, revenue, and active users. Here’s a look at how these games fared.
Bubble Cash from Papaya Gaming saw its weekly downloads peak at around 75K in mid-January, before experiencing a gradual decline to approximately 42K in mid-March. However, by the end of March, downloads climbed back up to 55K. Weekly active users for Bubble Cash showed a stable trend, starting at 233K at the beginning of January and ending the quarter at 267K.
Puzzles & Survival by BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED, maintained a strong weekly revenue, peaking at roughly $1.6M in late January. Weekly downloads started at 44K at the beginning of the quarter, dipping to around 26K in mid-February, but rebounded to 32K by the end of March. Weekly active users for this game remained relatively stable, fluctuating around 107K to 114K throughout the quarter.
Bubble Pop! Puzzle Game Legend from BitMango, Inc. showed consistent weekly revenue, with a notable increase to about $109K in the last week of March. Downloads began at 39K at the start of January and saw a slight decline to 22K by the end of March. The game's active user base also saw a minor decrease from 369K to 298K over the same period.
Gold and Goblins: Idle Games by AppQuantum Publishing Ltd experienced a steady increase in weekly revenue, peaking at approximately $121K in the first week of March. Weekly downloads varied, starting at 18K at the end of December and closing the quarter at 24K. Active users showed growth, with numbers rising from 38K at the end of December to 50K by late March.
Best Fiends - Match 3 Puzzles from Seriously had a solid performance in weekly revenue, peaking at around $881K in mid-January. Downloads varied, starting at 16K and ending the quarter at 14K. Weekly active users showed a slight decline, starting at 473K and ending the quarter at 404K.
This data comes from Sensor Tower, where more insights and detailed analytics can be found.